The massive edifice of Hawa Mahal stands at the intersection of the main road in Jaipur, Badi Chaupad and was built by Maharaja Sawai Pratap Singh in the year 1799. Hawa Mahal derives its name from its unique structure, which is a mesh of small windows that allowed cool wind to enter the palace and hence kept the palace comfortable during the hot summer months.
DateMarch 1-2 ,2024
LocationISIM Campus, Sector-12, Mahaveer Marg, Mansarovar, Jaipur-302020
With its phenomenal and enriching presence for more than two decades, ISIM is a pioneer in the field of Management and IT education, delivering value to its stakeholders. Ranked amongst the top Management and IT institutions by Rajasthan Technical University and accredited 'A' by NAAC, ISIM believes in bringing a change in the society by imparting quality education.
The institute has been consecutively ranked first in the category "A" for the academic sessions 2017-2018, 2018-19 and 2019-2020 by Rajasthan Technical University, Kota, for its MBA and MCA programs on the basis of Quality Index Value (QIV) score. It has also been ranked first in category "A" for its MBA program in 2020-21, 2021-22, 2022-23 & is placed in category "A" in 2020-21, 2021-22, 2022-23 for its MCA Programme.
The institute has also been able to achieve distinguished ranks among all the institutions in India, in the surveys conducted by agencies such as CSR-GHRDC, Indian Management and Business world. A total of 25 batches of MBA and 24 of MCA have successfully graduated and are well placed at senior management positions in National & International organizations across the globe. ISIMites engage themselves energetically and enthusiastically in various academic, co-curricular and research activities.
Concept Note @ Hackathon
This Hackathon is focused on boosting young intellectuals to apply their reasoning and problem-solving aptitude in conjunction with technical skills to solve real-world challenges at the grassroots level. It will help them to build upon their understanding about various pressing issues and emerge with clearer thoughts and presents innovative solutions for respective problems related to following domains. The specific problem statements will be provided by the organizing institution once team get registered.
- Environmental Sustainability
- Smart Cities
- Smart Campus
- Social Impact
The Prime focus of this hackathon is solving of the specific problems statement related to the mentioned domains. The specific problem statements will be provided by the organizing institution once team gets registered. The participating team can choose anyone of these to propose solution through software technology. The participating teams may use basic hardware like sensors, LEDs etc with the prior permission of organizing team.
PS1 :Develop a multifaceted platform that integrates a Virtual Science Fair, empowering students to showcase STEM projects for peer evaluation and recognition. The proposed solution may also include a Digital Art Gallery to provide an online space for students to exhibit and appreciate diverse forms of art, within the school community.
PS2 : Bullying Prevention Tool: The Participants should aim to create a comprehensive app-based solution that empowers students to report bullying incidents and access support resources and foster a safer and more inclusive school environment.
PS3 : Children today are increasingly susceptible to the negative effects of excessive screen time and social media usage, leading to issues such as addiction and social isolation. In light of this, the challenge is to develop innovative solutions that promote healthy screen habits and mitigate the adverse impacts of social networking on children's mental and emotional well-being.
PS4 : Develop a Health and Wellness Tracker application dedicated to cultivating healthy habits among students. The app should encompass features that promote mental well-being and offer nutritional guidance. The objective is to create a comprehensive tool that supports and encourages holistic health among students within the school community.
PS5 : Create a comprehensive Community Engagement Platform that enhances communication and collaboration among students, teachers, and parents. The platform aims to strengthen the sense of community within the school by providing effective channels for interaction, sharing information, and fostering a more engaged and connected educational environment.
PS6 : Eco-Friendly Initiatives: Create innovative solutions to promote environmental sustainability within the school, like waste reduction and energy conservation.
PS7 : Open Theme: Apart from above, the participants are encouraged to address and resolve any real life problem related to any domain they are passionate about.
These problem statements aim to inspire creativity and address various aspects of school life, technology, and social impact.
D1 : Education:
PS1 : E-learning has gained immense popularity due to its convenience and flexibility. However, many learners still struggle to stay engaged and motivated while studying remotely. By incorporating interactive elements, such as multimedia, simulations, quizzes, and discussions, e-learning platforms can transform the learning experience and yield numerous benefits for learners of all ages and backgrounds. Design an interactive platform to facilitate online learning for students of all ages, incorporating elements of gamification and collaboration.
PS2 : Academic integrity entails commitment to the fundamental values of honesty, trust, fairness, respect, responsibility, and courage. From these values, ethical academic behavior is defined, creating a community dedicated to learning and the exchange of ideas. Develop a tool to detect and prevent cheating in online education environments, ensuring academic integrity.
PS3 : Develop solutions to make education more accessible for individuals with disabilities, ensuring that online content, assessments, and learning materials are inclusive and cater to diverse needs.
D2 : Environmental Sustainability:
PS1 : Create a solution to monitor and reduce energy consumption in residential or commercial buildings.
PS2 : Reduce, Reuse, and Recycle: Minimize waste by reducing consumption, reusing items, and recycling materials like paper, plastic, and glass. Build an app to promote sustainable practices, such as waste reduction, recycling, and eco-friendly living.
PS3 : Propose innovative solutions to combat air pollution in urban areas, considering factors like vehicular emissions, industrial pollution, and urban planning strategies to improve air quality.
D3 : Smart Cities:
PS1 : Traffic congestion is a persistent issue in urban areas worldwide, causing extended travel times, economic losses, and environmental degradation. Develop a traffic management system to optimize traffic flow and reduce congestion in urban areas.
PS2 : The real-time customized bus route optimization problem, which aims to maximize the service rate for clients and profits for operators. The on-road bus must have a flexible route, which can be updated based on the real-time data and route optimization solutions. Design an application to improve public transportation efficiency, providing real-time information and route optimization.
PS3 : Create a solution that helps drivers find parking spaces efficiently, reducing traffic congestion and environmental impact while enhancing the overall parking experience for citizens.
D4 : Smart Campus:
PS1 : All in one app for Smart PathShala
All in one app where we can have complete smart services for institute related to cleanliness, lost& found, canteen orders, event notifications, etc. You think standing in the queue for ordering food and then waiting for the food to get ready is wasting time? Yeah me too. How if we could just order the food after (after the lectures/before reaching the canteen) itself and the food gets ready before you get there. So, you’ve found an earphone and not sure where you’re supposed to report it? Found dirt in your classroom and don’t know the appropriate authority to report? Could we just directly report this in the app and the appropriate authority will take care of the situation.
PS2 : Alumni Tracking System and Database
Develop a robust, user-friendly, and scalable Alumni Tracking System and Database. This system should collect, store, and manage data about alumni and their career paths, with a focus on real-time updates and long-term tracking. The creation of these comprehensive alumni tracking system and database will not only yield long-term impact but also provide a clear career path for current candidates undergoing training, empowering them with the knowledge and guidance needed to shape their futures. Moreover, in times of disaster or crisis, this invaluable pool of data can serve as a vital resource, facilitating rapid and informed responses by leveraging alumni networks and skills for the greater good.
PS3 : Wifi Based Classroom Attendance Application
Taking manual attendance in a large class is a time-consuming and tedious process. The development of a mobile application (Android as well as iOS) will make the attendance recording system faster and more efficient. All academic institutes have WiFi access points inside or near their classrooms. When faculty members need to take attendance during a session, they can simply press the attendance button in the mobile app. Afterward, the attendance session will commence, and students will have the option to submit their attendance using the mobile app, provided they are connected to the same WiFi network. Once the faculty member closes the attendance session, students will no longer be able to submit their attendance. Later on session wise attendance will be available to faculty in MS-Excel format from the server. It can be downloaded from the server.
PS4 : Library Books Recommendation System
Develop a recommendation system for the users of library. The users should get personalized recommendations based on the information of previous readings. Information like reading patterns, authors, reading style, and book read status, rating, similar interest/topics, etc. can be used as input to give recommendations
D5 : Social Impact:
PS1 : In today's rapidly evolving social landscape, fostering a culture of giving through volunteer programs has become a considered imperative for society worldwide. Create a platform to connect volunteers with local community service opportunities, fostering a culture of giving back.
PS2 : Food waste is one of the biggest environmental problems and challenges of our lifetime and it must be eradicated at all costs. Develop a solution to address food waste by connecting surplus food from restaurants and events with local shelters or food banks.
PS3 : These problem statements cover a variety of domains and can be chosen based on the participants' interests and skills.
- ISIM HACKATHON is a 12-Hour hackathon wherein a number of pre-defined pressing issues are being provided to the participating teams and they have to build a solution around it.
- No offline / On-the-spot registration allowed.
- Registrations will be done on the basis of first come first serve.
- Registration fee includes boarding and lodging for out station candidates provided that participating team must give prior information (One week before the event) to the respective coordinators.
- Participants from school students(XI & XII class only) & Colleges/Universities from any stream are eligible to participate.
- Problem statements are different for school students and college/university students.
- Inter-school or Inter-college teams are not permitted.
- Participating teams can consist of at least three members to a maximum of five members.
- Participants must bring their ID card as well as letter of permission signed by the principal on the day of the event.
- After the registration, a change in team members is not possible.
- Participating teams will follow Bring Your Own Device (BYOD) for developing the solution.
- No development may start before the actual date and time of the event. Any teams that violate this rule will be automatically disqualified.
- Any software development tools, game engine, IDE, and/or programming language can be used for the event. If a team member uses a purchased tool licensed to him or her and the license is not transferable to other members the member's team must choose one available to all developer teams.
- Teams are permitted to use publicly developed and openly licensed API's and SDKs for their solution/idea.
- A team can submit only one entry for the hackathon. Participation at the hackathon is subject on a "per-team" basis that is you are not allowed to be on more than one team at the event.
- A team may not code applications that violate the code of conduct. For example, Racially insensitive ideas for an application will automatically be disqualified.
- All teams should have a team name, and be registered with ISIM HACKATHON.
- All projects should be submitted to the hackathon GitHub account before 9:00 pm on March 1, 2024, Friday. Failure to submit will result in disqualification. should commit regularly throughout the hackathon to the team repository. Team repositories that are committed in the entirety near the close of the hackathon, A single GitHub commit made near the end of the hackathon will draw the suspicion that the work was not completed at the hackathon.
- Top 10 teams will be selected to showcase their solutions developed and will get a chance to showcase their solutions in front of all the judges and the participants.
- Time Limit for presentation: 10 minutes (7-minute presentation + 3 minutes for query).
- The idea solution and PPT of participating teams should not be plagiarized.
- The Judging will begin from 9 am on March 2, 2024. The decision of the judges will be final and binding.
- Participation certificate will be given to all the participants.
- All participants from outer cities will be provided food and stay facilities by the organising institute.
- The novelty of the idea and the newness of the approach.
- Degree of innovation.
- Practicability & Sustainability of the solution.
- Scale of impact.
- Robustness and replicability.
- Potential for future application.
- Operational feasibility.
For College/Universities Students
For School Students
Cradled on the top of a hill near Jaipur lies the Amer Fort, one of the most magnificent palaces in India. Also commonly known as the Amber Fort, this majestic building with its maze-like passages and serpentine staircases is an architectural masterpiece and with significant importance in Indian history.
Situated in the Ram Niwas Garden of Jaipur, the Albert Hall Museum is the oldest museum in Rajasthan. Built in 1876, it was initially envisioned to be a concert hall and resembles the architecture of the Victoria and Albert Hall Museum in London, hence, the name. It is a standing example of the Indo-Saracenic architecture and is also known as Government Central Museum.
The magnificent Birla Mandir in Jaipur is a Hindu temple that forms a part of one of the several Birla temples located all around the country. Also known as the Lakshmi Narayan Temple, the shrine is situated on the Moti Dungari Hill. The temple was built in the year 1988 by the Birlas when the Maharaja of Jaipur gave the land away for a token amount of one rupee.
Slightly outside of Jaipur, Gatore ki Chhatriyan is the crematorium grounds for the Kachwahas, a Rajput dynasty. It is set in a tranquil location and consists of a number of beautiful cenotaphs which mark the official cremation spots of the former rulers. The location was designed by Maharaja Jai Singh II, the founder of Jaipur.
Jagat Shiromani Temple in Amer is one of the popular temples of Rajasthan and the temple is basically visited more by the devotees of Lord Krishna. The temple is one of the most popular tourist’s attractions of Amer and also one of the religious places to visit in Rajasthan. The temple was built by Queen Kankawati who was the queen of Raja Man Singh I and the temple was built in memory her son- Jagat Singh.
Registration Fee : ₹ 500 (inclusive GST) Per Team (3 to 5 members)
Registration Process :
Step 1 : Payment of Fee
To make payment of fee through UPI kindly scan following QR Code.
Make sure to take screenshot of payment receipt to upload while filling registration form.
Step 2 : Fill registration form
The interested applicants are required to register for the hackathon latest by
February 15,2024 extended to February 28,2023 scanning following QR code.
For more information please contact :
Faculty Co-ordinators :-
Dr. Vijay Gupta - 9783307389
Dr. Manju Lata Joshi - 9116029004
Student Co-ordinators :-
Lakshya Garg - 9001318739
Khushagra Sharma- 8130341088
Student Co-ordinators :-
Ayush Kumar Sharma - 7978366170
Sumit Mathuria- 9649228325